Essays on design restraint, motion, and the quiet engineering of things that last.
Most interfaces do not fail because they lack ideas. They fail because nobody removed the ones that did not matter.
Animation is not garnish. Done well, it is the shortest explanation of what just happened and where things went.
Forty-one books, three abandoned, one reread twice. Notes on building a reading habit that survives a full-time job.
The scripts I wrote in an afternoon have outlived every ambitious platform I helped build. Here is why.